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Projects

Gamification in the Online Classroom: Using Virtual Worlds to Engage Virtual Classrooms

November 2021 - TBA

Workshop, 2021 Gifted Education Annual Conference.

A presentation at the office

August 2021

Teaching Module, School of the Arts. Participants constructed panels in Minecraft: Education to create their own mini comics.

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July 2021

Teaching Module, School of the Arts. Participants learned about improvised rhyme and rhythm through online rap battles.

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July 2021

Educator's Resource for The Esplanade, Singapore.

Photo credits: Ungry Young Man, CC BY 2.0, https://bit.ly/3h5mkH4

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April 2021

Teaching Module, School of the Arts. Participants were led through the opening level of Bioshock Infinite to learn effective environmental storytelling.

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Worldbuilding Through Gamification

January - May 2021

Workshop, Arts Plus, School of the Arts. Participants created tabletop roleplaying worlds through setting, narrative branching and magic systems.

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Butterfly Squad Member - The SCP Wiki

May 2020 - Current

Reviewed over 300 concepts, story ideas and article drafts.

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Gamification in Language Learning

October 2019

Workshop, N6 Cluster EL Learning Symposium. Teachers were led through a table-top roleplaying game experience and its applications to writing.

Presentation

Creative Writing Using Table-top RPGs

January - February 2019

Teaching Module, CHIJ St. Nicholas Girls' School. Participants were led through a ghost mansion using table-top roleplaying mechanics.

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Wubbalubbadubdub: The Philosophy of Mainstream Cartoons

September 2018

Workshop, Passion Pursuit, CHIJ St. Nicholas Girls' School. Texts studied include Rick and Morty and Spongebob Squarepants.

Cartoons in the Air

July 2018

Research Essay for the English Language Institute of Singapore (ELIS) which examined the impact of socratic circles on oral literacy.

English Tutor

Film and Meaning – Exploring Human Identity in Popular Visual Texts

January - April 2017

Workshop, Passion Pursuit, CHIJ St. Nicholas Girls' School. Texts studied include Interstellar, Spirited Away and The Dark Knight.

Film Slate Marker

World Readiness Programme (WRP): Philosophy of Knowledge

2017 - 2018

Series of Seminars on Epistemology, Rationalism and Empiricism. Texts used include The Matrix and The Sims 4.

Stack of Books
Projects: Work
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