Projects
Gamification in the Online Classroom: Using Virtual Worlds to Engage Virtual Classrooms
November 2021 - TBA
Workshop, 2021 Gifted Education Annual Conference.

August 2021
Teaching Module, School of the Arts. Participants constructed panels in Minecraft: Education to create their own mini comics.

July 2021
Teaching Module, School of the Arts. Participants learned about improvised rhyme and rhythm through online rap battles.

July 2021
Educator's Resource for The Esplanade, Singapore.
Photo credits: Ungry Young Man, CC BY 2.0, https://bit.ly/3h5mkH4

April 2021
Teaching Module, School of the Arts. Participants were led through the opening level of Bioshock Infinite to learn effective environmental storytelling.

Worldbuilding Through Gamification
January - May 2021
Workshop, Arts Plus, School of the Arts. Participants created tabletop roleplaying worlds through setting, narrative branching and magic systems.

Butterfly Squad Member - The SCP Wiki
May 2020 - Current
Reviewed over 300 concepts, story ideas and article drafts.

Gamification in Language Learning
October 2019
Workshop, N6 Cluster EL Learning Symposium. Teachers were led through a table-top roleplaying game experience and its applications to writing.

Creative Writing Using Table-top RPGs
January - February 2019
Teaching Module, CHIJ St. Nicholas Girls' School. Participants were led through a ghost mansion using table-top roleplaying mechanics.

Wubbalubbadubdub: The Philosophy of Mainstream Cartoons
September 2018
Workshop, Passion Pursuit, CHIJ St. Nicholas Girls' School. Texts studied include Rick and Morty and Spongebob Squarepants.

July 2018
Research Essay for the English Language Institute of Singapore (ELIS) which examined the impact of socratic circles on oral literacy.

Film and Meaning – Exploring Human Identity in Popular Visual Texts
January - April 2017
Workshop, Passion Pursuit, CHIJ St. Nicholas Girls' School. Texts studied include Interstellar, Spirited Away and The Dark Knight.

World Readiness Programme (WRP): Philosophy of Knowledge
2017 - 2018
Series of Seminars on Epistemology, Rationalism and Empiricism. Texts used include The Matrix and The Sims 4.
